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* fix(reload): broadcast shutdown signal Signed-off-by: alam0rt <sam@samlockart.com> * fix(reload): scope shutdown state to instances Signed-off-by: alam0rt <sam@samlockart.com> --------- Signed-off-by: alam0rt <sam@samlockart.com>
93 lines
2.0 KiB
Go
93 lines
2.0 KiB
Go
package reload
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import (
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"fmt"
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"math/rand"
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"sync"
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"time"
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"github.com/coredns/caddy"
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"github.com/coredns/coredns/plugin"
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clog "github.com/coredns/coredns/plugin/pkg/log"
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)
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var log = clog.NewWithPlugin("reload")
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func init() { plugin.Register("reload", setup) }
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// The event hook is process-global, but reload state belongs to each Caddy instance.
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type reloadStorageKey struct{}
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func reloadForController(c *caddy.Controller) *reload {
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if state, ok := c.Get(reloadStorageKey{}).(*reload); ok {
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return state
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}
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state := newReload()
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c.Set(reloadStorageKey{}, state)
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// Stop this instance's watcher on both reload and final shutdown.
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c.OnShutdown(state.shutdown)
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return state
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}
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var once sync.Once
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func setup(c *caddy.Controller) error {
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c.Next() // 'reload'
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args := c.RemainingArgs()
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if len(args) > 2 {
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return plugin.Error("reload", c.ArgErr())
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}
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i := defaultInterval
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if len(args) > 0 {
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d, err := time.ParseDuration(args[0])
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if err != nil {
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return plugin.Error("reload", err)
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}
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i = d
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}
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if i < minInterval {
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return plugin.Error("reload", fmt.Errorf("interval value must be greater or equal to %v", minInterval))
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}
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j := defaultJitter
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if len(args) > 1 {
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d, err := time.ParseDuration(args[1])
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if err != nil {
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return plugin.Error("reload", err)
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}
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j = d
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}
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if j != 0 && j < minJitter {
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return plugin.Error("reload", fmt.Errorf("jitter value must be 0 or greater or equal to %v", minJitter))
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}
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if j > 0 && j > i/2 {
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j = i / 2
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}
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if j > 0 {
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jitter := time.Duration(rand.Int63n(j.Nanoseconds()) - (j.Nanoseconds() / 2)) // #nosec G404 -- non-cryptographic jitter.
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i = i + jitter
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}
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// prepare info for next onInstanceStartup event
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state := reloadForController(c)
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state.setInterval(i)
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state.setUsage(used)
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once.Do(func() {
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caddy.RegisterEventHook("reload", hook)
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})
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return nil
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}
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const (
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minJitter = 1 * time.Second
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minInterval = 2 * time.Second
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defaultInterval = 30 * time.Second
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defaultJitter = 15 * time.Second
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)
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